The (Not So) Secret Powers Of The Mobile Browser






 



 


Apple taught us, “There’s an app for that.” And we believed it. Why wouldn’t we? But time has passed since 2009. Our mobile users have gotten more mature and are starting to weigh having space for new photos against installing your big fat e-commerce app. Meanwhile, mobile browsers have also improved. New APIs are being supported, and they will bring native app-like functionality to the mobile browser.

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We can now access video and audio and use WebRTC to build a live video-chat web apps directly in the browser, no native app or plugin required. We can build progressive web apps that bring users an almost native app experience, with a launch icon, notifications, offline support and more. Using geolocation, battery status, ambient light detection, Bluetooth and the physical web, we can even go beyond responsive web design and build websites that will automagically adapt to users’ needs and context.

The post The (Not So) Secret Powers Of The Mobile Browser appeared first on Smashing Magazine.

Source: Smashing Magazine, The (Not So) Secret Powers Of The Mobile Browser

How To Build A SpriteKit Game In Swift 3 (Part 3)






 



 


Have you ever wondered what it takes to create a SpriteKit game? Do buttons seem like a bigger task than they should be? Ever wonder how to persist settings in a game? Game-making has never been easier on iOS since the introduction of SpriteKit. In part three of this three-part series, we will finish up our RainCat game and complete our introduction to SpriteKit.

How To Build A SpriteKit Game In Swift 3 (Part 3)

If you missed out on the previous lesson, you can catch up by getting the code on GitHub. Remember that this tutorial requires Xcode 8 and Swift 3.

The post How To Build A SpriteKit Game In Swift 3 (Part 3) appeared first on Smashing Magazine.

Source: Smashing Magazine, How To Build A SpriteKit Game In Swift 3 (Part 3)