App Development Showdown: Why You Should Care About Revisiting The Native Vs. Hybrid Debate In 2017






 



 


Back in 2007, the world met the iPhone for the very first time. After Apple’s product debut, it took less than six months for work to begin on PhoneGap, which would become one of the first and most adopted frameworks for hybrid mobile app development — that is, for apps written simultaneously for multiple platforms using HTML, CSS and JavaScript, rather than coded in native languages.

App Development Showdown: Why You Should Care About Revisiting The Native Vs. Hybrid Debate In 2016

When compared with the prospect of learning an entirely new language and development environment in order to program iOS (and soon Android) apps, the appeal of this type of development to the already huge population of web developers in the world was palpable.

The post App Development Showdown: Why You Should Care About Revisiting The Native Vs. Hybrid Debate In 2017 appeared first on Smashing Magazine.

Source: Smashing Magazine, App Development Showdown: Why You Should Care About Revisiting The Native Vs. Hybrid Debate In 2017

How To Build A SpriteKit Game In Swift 3 (Part 3)






 



 


Have you ever wondered what it takes to create a SpriteKit game? Do buttons seem like a bigger task than they should be? Ever wonder how to persist settings in a game? Game-making has never been easier on iOS since the introduction of SpriteKit. In part three of this three-part series, we will finish up our RainCat game and complete our introduction to SpriteKit.

How To Build A SpriteKit Game In Swift 3 (Part 3)

If you missed out on the previous lesson, you can catch up by getting the code on GitHub. Remember that this tutorial requires Xcode 8 and Swift 3.

The post How To Build A SpriteKit Game In Swift 3 (Part 3) appeared first on Smashing Magazine.

Source: Smashing Magazine, How To Build A SpriteKit Game In Swift 3 (Part 3)